Privacy Policy

Last Updated: June 2026

At Terracraft Studio, we take your privacy and the security of your game development environment seriously. This Privacy Policy outlines how the Terracraft World Generation Tool handles your data.

2. Data Collection

The Terracraft framework is designed as a **completely offline local utility**.

We NEVER collect:

  • Your C# source code, private 3D models, textures, or materials.
  • Any personal identity data or team configurations.
  • Analytics or internet usage data from within your Unity Editor session.

3. How We Use Your Data

Terracraft operates entirely locally on your hard drive, inside your Unity project folder. No information is transmitted to external servers, making it 100% secure for protected commercial projects.

4. Data Storage & Security

Your generation configurations are stored locally inside standard Unity `.asset` serialized files (ScriptableObjects). No cloud storage is utilized, keeping your raw procedural algorithms secure within your version control system (e.g., Git).

5. Unity Project Safety

While Terracraft is built to be completely non-destructive, we highly recommend maintaining regular project backups or using Git before running full generation scripts, as it overwrites existing heightmap and splatmap data.

6. Your Rights

Since we do not collect or store any of your data, you are in full ownership of every procedural island, continent, or village generated using the Terracraft framework.

Contact Us

If you have any questions, feel free to contact us at:
support@terracraftstudio.com